WiSe 22/23
introductory studio | explore/find spaces | 1000m² art and culture oasis
This winter semester we would like to dream with you about spaces that offer freedom for interpretation and inspire the users. Programmatically, we will design an "oasis for art and culture" that combines several functions. We want to create a special place for mediation, exchange, action and community. We have chosen a residential complex in the Banliéues of Paris as a space for experimentation and investigation. Why there of all places?
The Paris of museums, theaters, cafes, historic palaces, cathedrals, parks and houses is surrounded by a 35km long 8-lane urban highway of the Périphérique, which, like a wall, divides the city into two areas. Inside is the historic city and all around are the apartment blocks of the Banliéues, the part of Grand Paris known for social ills and riots. In 2015, Jean Nouvel's Philharmonie de Paris opened on the edge of downtown in the 19th arrondissement. Nouvel had the main entrance point towards the Banliéue, as if to say: you over there on the other side, you also have a right to our beauty, art and music.
In this spirit, we want to add/implant/... 1000m³ of oasis for art and culture in a selected mega-block of Cité 4000 in the Banliéues of Seine-Saint-Denis, to expand the existing offer of space and programming for the residents:inside and the surrounding area in a sustainable, inspiring and artful way.
We will approach this task gradually over the course of the semester. You will learn analog techniques (sketching, drawing, model making...) and digital tools to develop your ideas and make them visible. You will research, measure and detect potentials on site. To develop an architectural vocabulary, we will examine outstanding architectural references and train your eye with a field trip to Paris.
Each phase stands on its own and ultimately serves to develop a project with your own signature.
Teachers: Marie-Therese Harnoncourt-Fuchs, Harun FaiziTutors: Sunijia Wang, Lara Kienold, Elina Klett
Verticalstudio | inspiration und raum | Museum: Denkuniversum
In the Vertical Studio, based on the "universe of thought" of selected artists, we will conceive a future-oriented museum that exhibits, informs, but also actively serves as a thinking workshop and/or laboratory for the museum's visitors on current topics of our society.
The relationship between art and creative expression and how this can be translated into space and form will also play an important role.
The studio project aims to create spaces that encourage visitors to engage with artistic content and concepts in unique ways.
Students will each engage with self-selected artists (from a given list) whose career, work, and attitude toward society, nature, media, and/or technology or whatever is central to their work. The goal is for students to become experts in the "universe of thought" of the respective artists* in order to develop a deeper understanding of the person, their way of working, their attitude and their work. The research forms the basis for developing the space, program and design of the Museum:Denkuniversum, which, in addition to exhibiting artworks, also provides space for visitors to actively engage with the thematic canon of the selected artists. The research also serves to gain new inspiration and aesthetics in the creative design process.
Students will use artworks and techniques of abstraction as a basis for creating experimental 2D/3D representations and explore how they translate into architectural space. The inspiration, atmosphere, spatial qualities, and context and location of a museum will be designed and developed for the particular artist* or designer*. Using a variety of digital and analog techniques, tools, materials, and colors, the project designs seek ways to achieve new aesthetics, perceptions, and sensibilities in the proposed museum spaces.
A principled spatial program is provided, but is flexible for program interpretation to create opportunities for interaction, creativity, and collaborative engagement with others and the work itself. The museum proposals are intended to be future-oriented designs that speculate on possible ways for visitors to connect with the work of an artist(s) on a deeper level. How can we create inspiration and new ways to perceive the work of an artist: in through the design of public museum spaces?
The focus will be on "working with all means", with algorithms and straws, with analog and digital tools and their transformation from one medium to another to design spatial ideas.
We want to use these insights to create forward-looking spatial concepts for the Museum:Denkuniversum.
Lecturer: Marie-Therese Harnoncourt-Fuchs, Sarah Blahut
Seminar | inspiration und raum | Open Source: Library of the Future
Are public libraries still relevant in this age of digitization? With the click of a mouse, anyone can conveniently access the information collected worldwide from the comfort of their own home. So why should I still go to a library these days?
Public libraries have always been more than just a "book collection." They were, and still are, first and foremost a public space for education and knowledge exchange for all people in society.
The role of the public library is currently in transition, and we want to explore how the future role of the library in our society might function as a socially sustainable, public, and creative space for inspiration, education, and the sharing of old and new knowledge.
Libraries are now becoming sources for all kinds of digital media and technologies, as well as resources for training and learning new and advanced skills, from using a sewing machine to 3D printing. Libraries can be seen as a space to foster creativity, interaction, and engagement in our communities.
In this DR in-depth seminar, we will examine exemplary project references from the historical to the contemporary to extract the key spatial, functional, and social elements that make up this building typology. The study of the selected projects will take place in several phases, each using different methods of representation to highlight the essential elements of each project.
In addition, new digital tools, techniques and "aesthetics in design" are applied. Drawings, animated diagrams, digital/physical models, and the use of AR and AI tools will be explored during the semester.
The goal of the seminar is for the students to develop a project brief for space program and spatial qualities as a starting point for their DR profile project "Library of the Future" in SS23 that is based on the findings of their project analyses.
The elaborated documentation of the project analyses will be in digital and analog form. Each project analysis will develop its own aesthetics, atmosphere, and inspiration resulting from a series of sequential representations, as well as integrating new digital tools and methods learned during the semester.
Instructor:Instructor: Marie-Therese Harnoncourt-Fuchs, Sarah Blahut, Hannes Mayer
Seminar | ReinRoom | Open VR/AR
This winter semester, the seminar Cleanroom "Open-VR" offers ASL students for the first time an introduction to virtual reality and the corresponding hardware. Virtual models and environments will be designed, presented and analyzed with self-developed tools. The focus is on the 1:1 inspection and the "experience" of space and architecture.
In the new VR-Lab our seminar participants are allowed to explore virtual space for the first time and train with appropriate equipment. Therefore, the seminar will mainly take place in analog presence and to be able to use the infrastructure of the new VR-/AR-Lab Best as much as possible.
digital world & display The seminar starts with a compact workshop to build a basis in dealing with Unity and to create virtual worlds with the help of animations, sounds, 3D scans and other interactive elements. For this purpose, digital environments are designed and made tangible within impromptu exercises.
substanz & narrativ Already completed, in progress or proposed design projects will be digitized, disassembled and reassembled as setting and content for the development of your virtual worlds and exhibitions. transformation & raum To ensure that content of the designs and projects can be optimally presented, presented and understood, we explore the possibilities of virtual worlds and digital displays. For this we develop interactive tools together (film, 3D environment, homepage, hybrid exhibition, interactive design space, use of different output media (such as VR glasses or applications in AR via smartphones & apps)).
Lecturer: Marie-Therese Harnoncourt-Fuchs, Harun Faizi